It was interesting for me to run into Adrie Galanodel one day while we were walking around Thyne. She is a cousin to my mentor Soveliss Galanodel and is also a member of the priests of Corellon here in Thyne. I have started to spend time reading with her in an effort to continue my training in charismatic arts and approaches. Soveliss had thought that one day I might better understand what it meant to be persuasive or diplomatic. He chuckled lightly when I would ask questions about being deceptive or intimidating. He said to try but it’s not in my heart or character. Adrie is the Underpriestess here in Thyne second only to the High Priestess Glessil Wilwarin. We make efforts to spend an hour a day as I try to learn this. Heavens knows how long this endeavor will take but I am glad to have picked this training back up.
It saddens me that I see some of the young elves here still leery of humans. It seems the Meliamne family would prefer to stay away from humans as much as possible. Which led me to wonder, why would they choose to live and serve Corellon in a city so full of humans? Adrie says they are fine and though they keep to themselves they are not harmful.
I have also experienced the blessing of growth bestowed upon on me by Corellon twice now and it’s an amazing thing to experience. My holy symbol that I wear around my neck will begin a slight glow. I know that it means I am to go alone quietly and pray for a period of time. As I sit and pray, the symbol grows brighter until it pierces my soul with power. It then slowly fades back to once it was and I feel strengthened in many different ways. I look to my book of prayers and more has been revealed.
Friday, June 24, 2016
Monday, June 13, 2016
Back story of Bill Hayek
Bill Hayek, Human Healing Cleric
I grew up on a farm south of Haelden near some mountains.
My father was a simple caring man that lived off the land. He taught me how to hunt & fish & gather herbs. My mother was an acolyte in the local church. She helped the priest primarily through her compassion & care of sick or hurting people...
When I was 12 our village was attacked by some inhumanly large & grotesque humanoids that later I learned to be Ogres. We were a peaceful village with only a few weapons mostly pitchforks. They fought as hard as they could but the ogres were overwhelming & starving to boot. They wanted the taste of man flesh badly & fought hard to get it. My mother took me behind the church and shoved me in a large chest that held small work tools. I remember hearing a loud noise & I couldn't push the lid open. She had shoved over a rack that was next to the chest & it pinned me in there.
My father was a simple caring man that lived off the land. He taught me how to hunt & fish & gather herbs. My mother was an acolyte in the local church. She helped the priest primarily through her compassion & care of sick or hurting people...
When I was 12 our village was attacked by some inhumanly large & grotesque humanoids that later I learned to be Ogres. We were a peaceful village with only a few weapons mostly pitchforks. They fought as hard as they could but the ogres were overwhelming & starving to boot. They wanted the taste of man flesh badly & fought hard to get it. My mother took me behind the church and shoved me in a large chest that held small work tools. I remember hearing a loud noise & I couldn't push the lid open. She had shoved over a rack that was next to the chest & it pinned me in there.
Backstory of Desmond
Here is an outsiders summary of the
Dhampir Sorcerer Desmond. Very little is
known of his origins. Although Desmond never
met his father he could deduce that he was a vampire and that his mother had escaped
his enslavement. Desmond and his mother lived seculed in a small farm cottage in Kandrovia. He was very young when the cottage was discovered and raided by the blood slavers. His mother attempted to hide and
protect him but the raiders were to many and she was killed in the act. Her efforts proved futile as the slavers burned the cottage, drove him from hiding and captured Desmond.
They drug him chained and shackled
for many days north towards the desolation.
When one night, while in camp at the Northern Mountains of Kandrovia,
the encampment was condemned.
The god Vecna massacred the encampment leaving many bleeding in agony
while the rest fled in horror. Vecna
came across the Dhampir child chained to a nearby wagon and decided to spare
him. Reaching down Vecna touched the child’s
forehead rendering him unconscious. Desmond awoke, unshackled, to the moans of
agony of injured slavers. Something came
over him. His starvation and the carnage
of blood overwhelmed him. He ascended
upon the injured slavers feeding on one after the other until the blood turned
cold.

He traveled to the cities and watched
people and how they interacted.
Sometimes he would venture into the towns and sit in the markets and
listen conversations. The nobles and
rich became most intriguing to him, as they could get whatever they desired by the
way they spoke and their mannerisms.
Desmond began to practice what he saw.
He would go to town and attempt to persuade vendors to contribute him
items, or private clubs to give him exclusive access. Mostly he failed but eventually he became
quite skilled in his approach. With each
failure he would learn new tactics for success.
Life continued on like this,
hunting in the Outlands and practicing social games in the towns, until he
reached young adulthood. On an overcast
afternoon Desmond was in town attempting to convince another youth to let him
borrow a violin. When he laid his hand
upon the kid’s shoulder the kid instantly believed Desmond was a long lost
friend. He handed over the violin to him
without a further question. Other
strange powers began to emerge: He could
speak to people without talking, with a
wave of his hand he could create illusions, and he could change his appearance
to any form he wished. His social games
in town reached a new level.
Confidence radiated from him. With his power he could obtain anything he
desired.

Thursday, June 9, 2016
June 6th--Battle at the tor
So last we had left our adventurers they had defeated some goblins and hobgoblins at the Watson's Farm. After gathering what remained of the armor and weapons, our valiant crew made camp for the night. The first half of the night watch was held down by Bill, Desmond and Morgan with Rickroll, Bella and Vero taking the second shift of the night. Nothing to eventful to report, just some clouds rolling in and no real action took place. The following morning, we find Bill, Desmond and Morgan awake around the campfire beginning their day. They all noticed how the other three were just sleeping in and at first gave no heed as Rickroll, again, was passing the mead around unselfishly.
Not to much later, Bill notices that there are tracks around us and that the 3 goblins we had as prisoners had all had their throats slit by a jagged knife.... Upon further examination they noticed some tracks headed off to the north. It was Morgan i believe that noticed something in the woods watching us! We called out to "it" and a drably dressed woman with a walking staff came up to us. She introduced herself as "Sheldonia" and said that she had watched some goblins sneak up and slit these other goblins throats. She also pointed out to us that we had made camp inside a faerie ring of mushrooms (contributing to the sleepiness of the latter 3 heroes) After a brief conversation, the 3 heroes that were awake decided to follow this character to the north to figure out what had happened.
The uneasiness of these four was apparent as they approached a clearing in which they saw a scraggly lil goblin watching over a meager fire next to a tent. The goblin fell over suddenly as Desmond got close to him and we subdued him. After he awoke, we debated on what to do. It was decided that we would follow this creature "Gobby" to a clearing that he claimed all the other goblins came from. He made a deal with Bill that he would be allowed to go free after showing the adventurers this place called "Tor" Gobby spit on his hand and held it out for Bill to shake on. Bill looked at it and with some disgust shook on it.
Once the creature had took them to this valley that was looking westward toward this very tall outcropping of rocks, he left them. Desmond followed for a bit but lost his scent, somehow...
I think the initial goal of this part was to do some recon of this rock tower, so we ventured out to check it out. Desmond and Morgan went to the northern part as Sheldonia went to the southern part. Strangely, Bill chose to keep an eye from the woods overlooking the valley. Sheldonia was the first to come across the goblins and their sorcerer boss at the top of the hill. Morgan and Desmond commenced to fight from the north as the out of place Bill tried desperately to catch up to his compatriots. Our heroes were outnumbered and wisdom says they should've retreated if not for the fact that the leader of the goblins tripped on his face and rendered himself useless for most of the battle. It also helped that we realized our ally, Sheldonia, was a druid and her changing shape into a bear in the midst of the fight was probably the tide turner. The Gods were watching over our band of heroes and they took them down and celebrated an improbable victory
Not to much later, Bill notices that there are tracks around us and that the 3 goblins we had as prisoners had all had their throats slit by a jagged knife.... Upon further examination they noticed some tracks headed off to the north. It was Morgan i believe that noticed something in the woods watching us! We called out to "it" and a drably dressed woman with a walking staff came up to us. She introduced herself as "Sheldonia" and said that she had watched some goblins sneak up and slit these other goblins throats. She also pointed out to us that we had made camp inside a faerie ring of mushrooms (contributing to the sleepiness of the latter 3 heroes) After a brief conversation, the 3 heroes that were awake decided to follow this character to the north to figure out what had happened.
The uneasiness of these four was apparent as they approached a clearing in which they saw a scraggly lil goblin watching over a meager fire next to a tent. The goblin fell over suddenly as Desmond got close to him and we subdued him. After he awoke, we debated on what to do. It was decided that we would follow this creature "Gobby" to a clearing that he claimed all the other goblins came from. He made a deal with Bill that he would be allowed to go free after showing the adventurers this place called "Tor" Gobby spit on his hand and held it out for Bill to shake on. Bill looked at it and with some disgust shook on it.
Once the creature had took them to this valley that was looking westward toward this very tall outcropping of rocks, he left them. Desmond followed for a bit but lost his scent, somehow...
I think the initial goal of this part was to do some recon of this rock tower, so we ventured out to check it out. Desmond and Morgan went to the northern part as Sheldonia went to the southern part. Strangely, Bill chose to keep an eye from the woods overlooking the valley. Sheldonia was the first to come across the goblins and their sorcerer boss at the top of the hill. Morgan and Desmond commenced to fight from the north as the out of place Bill tried desperately to catch up to his compatriots. Our heroes were outnumbered and wisdom says they should've retreated if not for the fact that the leader of the goblins tripped on his face and rendered himself useless for most of the battle. It also helped that we realized our ally, Sheldonia, was a druid and her changing shape into a bear in the midst of the fight was probably the tide turner. The Gods were watching over our band of heroes and they took them down and celebrated an improbable victory
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